martedì 25 novembre 2025 04:13mobile   |   3dfxzone.it   |   amdzone.it   |   atizone.it   |   forumzone.it   |   hwsetup.it   |   nvidiazone.it   |   unixzone.it 
  ATIZONE.IT
  proudly powered by 3dfxzone.it
Home    |    News    |    Headlines    |    Articoli    |    Download    |    Community    |    Condividi    |    Contatti    |    Tag    |    Ricerca    |    Sitemap
 
Pubblicità NVIDIA: Electronic Arts e 2K Games adottano l'engine PhysX Ultime News
Notizia pubblicata in data: 10.12.2008
Condividi su Facebook Condividi su Twitter Condividi su WhatsApp Condividi su reddit

Con i seguenti comunicati stampa, NVIDIA ha reso noto di aver avviato una partnership con Electronic Arts e 2K Games in base alla quale i due giganti in ambito PC e console Gaming utilizzeranno la tecnologia NVIDIA PhysX per accrescere il livello di realismo e il gameplay dei loro prossimi titoli.

Ad onor del vero, Electronic Arts ha già fatto uso della tecnologia PhysX con il suo game Mirrors Edge per PC; tuttavia l'adozione dell'engine di NVIDIA permetterà la produzione di giochi con PhysX su tutte le piattaforme (Nintendo Wii, Playstation 3, Xbox 360, oltrechè per PC) servite da EA e 2K Games.

Alla luce di questo annuncio è lecito inoltre attendersi una ottimizzazione di carattere generale da parte dei game di EA e 2K Games per le gpu GeForce.

[MirrorsEdge PhysX - Watch WMV Video]

2K GAMES Licenses NVIDIA PhysX Technology For Its Studios Worldwide

SANTA CLARA, CA—DECEMBER 8, 2008—NVIDIA Corporation today announced that 2K Games, a publishing label of Take-Two Interactive Software, Inc., has selected NVIDIA PhysX technology for use by 2K Games’ studios worldwide. NVIDIA PhysX technology is the world’s most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles, and is another example of how NVIDIA GPUs transcend beyond the realm of just graphics rendering.

“We are very impressed with the quality of the PhysX engine and we licensed it so our studios can use this solution early in development,” said Jacob Hawley, technology director for 2K. “Developing games with an interactive story and immersive gameplay remains our number one priority, and aligning with technology leaders like NVIDIA allows our teams to concentrate on making great games.”

The NVIDIA PhysX development solution consists of a robust physics engine, API, and software development kit (SDK) designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time.

PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor, including NVIDIA GeForce GPUs. The massively parallel architecture in GeForce GPUs can handle 10 to 20 times more visual complexity than what’s possible today on traditional platforms, and can leverage the best of both GPU and CPU architectures to deliver the ultimate experience to the user. More importantly, NVIDIA PhysX technology will deliver faster performance and richer environments based on the number of GPUs or CPUs in the PC, or the varied computing capacities of today’s console platforms.

“NVIDIA and 2K Games are dedicated to advancing technology that powers gaming,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA. “We look forward to working with the leaders in the industry to bring some amazing new games to market.”

2K Games will be using PhysX for its upcoming title, Borderlands, developed by Gearbox Software, among other future releases.

For more information on NVIDIA PhysX technology, please visit: www.nzone.com/physx.



EA Signed On To License NVIDIA PhysX Technology

SANTA CLARA, CA—DECEMBER 8, 2008—NVIDIA Corporation today announced that Electronic Arts Inc. (NASDAQ: ERTS) has licensed NVIDIA PhysX technology as a development platform which will be available for EA’s studios worldwide. NVIDIA PhysX technology is the world’s most pervasive development platform for physics acceleration in interactive entertainment.

“PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA’s development teams worldwide,” said Tim Wilson, Chief Technology Officer of EA’s Redwood Shores Studio. “Gameplay remains our number one goal, with character, vehicle and environmental interactivity a critical part of the gameplay experience for our titles, and we look forward to partnering with NVIDIA to reach this goal.”

With GeForce GPU-accelerated physics, the world literally comes to life: walls can be torn down, trees bend in the wind, and water flows with body and force. The massively parallel architecture in GeForce GPUs can handle 10 to 20 times more visual complexity than what’s possible today on traditional platforms, and can leverage the best of both GPU and CPU architectures to deliver the ultimate experience to the user. More importantly, PhysX supports hardware scaling with the GeForce GPUs to deliver much faster performance and richer environments on multi-GPU gaming platforms.

The NVIDIA PhysX development solution consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor, including NVIDIA GeForce GPUs.

“PhysX offers tremendous benefits to developers and gamers and we are thrilled Electronic Arts has chosen PhysX to bring new levels of realism in their games,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA.

For more information on NVIDIA PhysX technology, please visit: www.nzone.com/physx.





News Source: NVIDIA Press Release
Links

Tag: electronic arts  |  engine  |  games  |  nvidia  |  physx


 News precedente Indice News News successiva 
24.11.2025  
AMD avvisa i partner: in arrivo un aumento del 10% dei prezzi delle sue GPU
Mastering & Burning & ISO Utilities: IsoBuster 5.7 - Windows 32-bit/64-bit
The Linux Kernel Organization rilascia il Linux Kernel 6.17.9: info e download
23.11.2025  
FastStone Image Viewer 8.2 Portable visualizza e modifica le immagini e le foto
WinBin2Iso 6.55 converte i file immagine dal formato BIN al formato ISO
22.11.2025  
Intel ufficializza la data di lancio dei processori Core Ultra 300 Panther Lake
Windows Memory Cleaner 3.0.7 è free e velocizza i PC a corto di memoria RAM
Valve tenta i gamer con Steam Machine: specifiche e foto dei componenti interni
21.11.2025  
Network Utilities: Wireshark 4.6.1 monitora e analizza i pacchetti di rete
WinRAR 7.20 beta 2 crea e gestisce gli archivi compressi di ogni formato
20.11.2025  
Microsoft aggiunge Copilot e i suoi agenti AI alla task bar di Windows 11
Windows Utilities: Microsoft Process Explorer 17.08 - Windows x86 & x84 Ready
Con l'app free FileZilla Server 1.12.0 puoi creare un server FTP a costo zero
19.11.2025  
Blender 5.0.0 supporta l'utente nella generazione di contenuti grafici in 3D
L'utility free Password Safe 3.70.1 memorizza le password in formato cifrato
18.11.2025  
GPU Testing: Radeon RX 9060 (OEM only) vs Radeon RX 9060 XT vs GeForce RTX 5060
AMD rilascia il driver grafico AMD Radeon Software for Linux 25.20.3
17.11.2025  
Hardware Monitoring & Benchmark: AIDA64 Extreme Edition 8.00.8024 beta
Free Antivirus & Antimalware Utilities: Trellix Stinger 13.0.0.565 [Portable]
16.11.2025  
Extreme Overclock: Patriot Viper Xtreme 5 DDR5 fino a 6605MHz con azoto liquido
Indice delle news 
Ultimi File
AMD Cleanup Utility 25.20.00.00
AMD Radeon Software Adrenalin Edition 25.11.1
Half-Life 2 RTX Screenshots
Half-Life 2 RTX | Demo with Full Ray Tracing and DLSS 4 Announce
ASUS GPU Tweak III 2.0.4.5
GLview (ex OpenGL Extensions Viewer) 7.4.1
GLview (ex OpenGL Extensions Viewer) 6.4.99 - Final
Battlefield 6: Official Launch Hype Trailer
GPU Shark 2 2.10.0 [Portable]
GPU Caps Viewer 1.64.3.0 [Portable]
Indice dei file 
3dfxzone.it   ][   amdzone.it   ][   atizone.it   ][   forumzone.it   ][   hwsetup.it   ][   nvidiazone.it   ][   unixzone.it   ][   links   ][   feed rss   ][   chi siamo   ][   sitemap
ATIZone.it è servito da una applicazione proprietaria di cui è vietata la riproduzione parziale o totale (layout e/o logica). I marchi e le sigle in esso citate sono proprietà degli aventi diritto. Note Legali. Privacy.