giovedì 31 luglio 2025 23:52mobile   |   3dfxzone.it   |   amdzone.it   |   atizone.it   |   forumzone.it   |   hwsetup.it   |   nvidiazone.it   |   unixzone.it 
  ATIZONE.IT
  proudly powered by 3dfxzone.it
Home    |    News    |    Headlines    |    Articoli    |    Download    |    Community    |    Condividi    |    Contatti    |    Tag    |    Ricerca    |    Sitemap
 
Pubblicità Futuremark: il database ORB raggiunge i 30 milioni di record Ultime News
Notizia pubblicata in data: 18.01.2009
Condividi su Facebook Condividi su Twitter Condividi su WhatsApp Condividi su reddit

Il database on line ORB - in cui sono memorizzati gli score conseguiti dagli utilizzatori degli applicativi di benchmark appartenenti alle linee 3DMark e PCMark, sviluppate e pubblicate dalla software house Futuremark - ha raggiunto la notevole soglia di 30 milioni di record. Una simile numerosità rende l'archivio di Futuremark il più grande al mondo nell'ambito della comparazione delle prestazioni di personal computer.

Mediante il comunicato stampa che segue lo sviluppatore fa notare che questo risultato "è stato raggiunto a partire dal mese di Marzo del 2001" e che "la velocità di aggiornamento media registrata negli ultimi tempi consiste nell'inserimento di un risultato ogni 4 secondi".



Helsinki, Finland - Jan 15, 2009 - Futuremark Corporation today announced that its online database of 3DMark and PCMark benchmark results has now topped 30 million records making it the world’s largest source of PC system comparison data.

Futuremark benchmarks are used by millions of gamers and hardware enthusiasts from all around the world. The ORB, Futuremark’s online database of benchmark results, has been collecting scores since March 2001, and currently sees a new result added every 4 seconds on average.

For ten years, 3DMark has been an important part of PC performance testing for consumers, press, OEMs and semiconductor companies allowing architects, designers, gamers and overclockers to explore the limits of hardware and software.

Tero Sarkkinen, CEO of Futuremark, said, "We’re very proud to celebrate 10 years of our flagship product by reaching this milestone of 30 million results. The long lasting popularity of the 3DMark series comes from providing a useful service to gamers who wish to optimize their hardware. Instant access to over 30 million benchmark scores in the ORB database gives them unprecedented power to search and compare their gaming system to others."

More information on 3DMark can be found at www.3dmark.com
The ORB online benchmark database is at http://service.futuremark.com

Information for Editors: A brief history of 3DMark software
3DMark benchmarks a PC’s graphical capabilities by simulating the load placed on the processor and GPU by common game requirements such as rendering realistic 3D environments with lighting and shadows as well as calculating the physical interactions between game objects.

Each version of 3DMark introduces new techniques in real time 3D, anticipating the trends of what players can expect to see in future games. In this way the scenes in 3DMark have always lead the way in showcasing advanced gaming graphics.

3DMark Vantage

The most recent version of 3DMark introduced DirectX 10 and Windows Vista bringing with it a new generation of technology. With GPU-accelerated physics, procedural volumetric effects and a highly optimized native DirectX10 engine, 3DMark Vantage is the state of the art in real-time 3D.

3DMark06

3DMark06 pioneered the large-scale application of DirectX 9 Shader Model 3, demonstrating true HDR rendering in game-like settings, advanced light post-processing effects, a million triangles on screen, and acclaimed cascaded smooth shadow map technology.

3DMark05

The first benchmark to fully support, and require, Shader Model 2 and which also used Shader Model 3 if available on the hardware.

3DMark03 The first DirectX 9 benchmark. Cutting edge real time effects included procedural textures, real- hair simulation and anisotropic lighting models as well as Havok physics and FMOD audio.

3DMark2001 3DMark2001 introduced DirectX 8 with vertex shaders, pixel shaders and cube maps and showcased unprecedented dynamic water and foliage rendering. 3DMark2000

3DMark2000 used DirectX 7 pushing up to 50,000 triangles in view with 8 dynamic lights and environment bump mapping.

3DMark99

3DMark 99, designed for DirectX 6 and featuring 20,000 triangles per scene was cutting edge game graphics at the time.





News Source: Futuremark Press Release
Links

Tag: database  |  futuremark  |  orb  |  record


 News precedente Indice News News successiva 
31.07.2025  
Free Benchmark & Testing Information Utilities: Futuremark SystemInfo 5.86
Memtest86 Free Edition 11.4 build 1000 rileva gli errori della memoria RAM
30.07.2025  
Blender 4.5.1 supporta l'utente nella generazione di contenuti grafici in 3D
MediaInfo 25.07 visualizza le proprietà dei file multimediali ed è free
29.07.2025  
Content Creation: OBS Studio 31.1.2 consente anche di creare e registrare video
Free Benchmark & Testing Information Utilities: Futuremark SystemInfo 5.85
28.07.2025  
WinMerge 2.16.50 confronta e rileva le differenze tra due o più file di testo
The Linux Kernel Organization rilascia il Linux Kernel 6.16: info e download
27.07.2025  
ASUS lancia la video card Turbo Radeon AI PRO R9700 con 32GB di VRAM GDDR6
Internet Download Manager 6.42 build 42 semplifica il download dei file
HDD & SSD - Monitoring & Information Tools: CrystalDiskInfo 9.7.1 [Portable]
Internet Utilities: Free Download Manager 6.29.0 - HTTPS, FTP, Bittorrent Ready
26.07.2025  
Intel Motherboard Drivers: Intel Chipset Device Software 10.1.20266.8668
25.07.2025  
Tuning & Overclocking & Monitoring Utilities: AMD Ryzen Master 3.0.0.4199
24.07.2025  
GPU Monitor 13.0 è un gadget free per monitorare GPU e memoria in real time
GeForce & Radeon - Tuning & Monitoring Tools: ASUS GPU Tweak III 1.9.8.0
The Linux Kernel Organization rilascia il Linux Kernel 6.15.8: info e download
Con l'app free FileZilla Server 1.10.5 puoi creare un server FTP a costo zero
23.07.2025  
GPU Tools: GPU-Z 2.67.0 - GeForce RTX 5050 & Radeon AI Pro R9700 Ready
System Information & Windows Tools: USB Device Tree Viewer 4.5.3 - Bug fixing
Indice delle news 
Ultimi File
GPU Monitor 13.0
ASUS GPU Tweak III 1.9.8.0
GPU-Z 2.67.0
GPU Shark 2.9.0 [Portable]
SAPPHIRE TriXX 10.0.0
Vulkan Hardware Capability Viewer 4.02
Call of Duty: Black Ops 7 | Official Teaser
AMD Radeon Software Adrenalin Edition 25.6.1
The Witcher 4 - Unreal Engine 5 Tech Demo 4K Screenshots
The Witcher 4 - Unreal Engine 5 Tech Demo Video
Indice dei file 
3dfxzone.it   ][   amdzone.it   ][   atizone.it   ][   forumzone.it   ][   hwsetup.it   ][   nvidiazone.it   ][   unixzone.it   ][   links   ][   feed rss   ][   chi siamo   ][   sitemap
ATIZone.it è servito da una applicazione proprietaria di cui è vietata la riproduzione parziale o totale (layout e/o logica). I marchi e le sigle in esso citate sono proprietà degli aventi diritto. Note Legali. Privacy.