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Pubblicità Le classifiche delle schede grafiche ATI: dalla Radeon HD 3870 alla Rage 128 [Pagina 4] Ultime News
Argomento: Schede Video
Data della pubblicazione: 05/01/2008
Autore: Andrea Fava e Tommaso Bosco
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Classifica delle schede grafiche ATI [DirectX 9.0, 9.0b, 9.0c, 10.0 e 10.1] - 3/3



Radeon 9800 XT

GPU: R360, Process: 150 nm, Vertex Shaders: 4, Pixel Shaders: 8, Texture Units: 8, ROPs: 8, Memory Bus: 256 bit, Memory Type: DDR, Core Speed MHz: 412, Memory Speed MHz: 365 (730 effettivi),  VRam: 256mb, Bus: AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2003

Radeon 9800 PRO

GPU: R350, Process: 150 nm, Vertex Shaders: 4, Pixel Shaders: 8, Texture Units: 8, ROPs: 8, Memory Bus: 256 bit, Memory Type: DDR,GDDR2, Core Speed MHz: 380, Memory Speed MHz: 340 (680 effettivi),  VRam: 128mb, Bus: AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2003

 

Radeon 9700 PRO

GPU: R300, Process: 150 nm, Vertex Shaders: 4, Pixel Shaders: 8, Texture Units: 8, ROPs: 8, Memory Bus: 256 bit, Memory Type: DDR, Core Speed MHz: 325, Memory Speed MHz: 310 (620 effettivi),  VRam: 128mb, Bus: AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2002

 

Radeon 9800

GPU: R350, Process: 150 nm, Vertex Shaders: 4, Pixel Shaders: 8, Texture Units: 8, ROPs: 8, Memory Bus: 128/256 bit, Memory Type: DDR, Core Speed MHz: 325, Memory Speed MHz: 270/290 (540/580 effettivi),  VRam: 128mb, Bus: AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2003

 

Radeon 9700

GPU: R300, Process: 150 nm, Vertex Shaders: 4, Pixel Shaders: 8, Texture Units: 8, ROPs: 8, Memory Bus: 256 bit, Memory Type: DDR, Core Speed MHz: 275, Memory Speed MHz: 270 (540 effettivi),  VRam: 128mb, Bus: AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2002

 

Radeon X600 XT

GPU: RV380, Process: 130 nm, Vertex Shaders: 2, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 128 bit, Memory Type: DDR,GDDR2 , Core Speed MHz: 500, Memory Speed MHz: 370 (740 effettivi),  VRam: 128/256mb, Bus: PCIe x16

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2004

 

Radeon 9500 PRO

GPU: R300, Process: 150 nm, Vertex Shaders: 4, Pixel Shaders: 8, Texture Units: 8, ROPs: 8, Memory Bus: 128 bit, Memory Type: DDR, Core Speed MHz: 275, Memory Speed MHz: 270 (540 effettivi),  VRam: 128mb, Bus: AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2002

 

Radeon 9600 XTt

GPU: RV360, Process: 130 nm, Vertex Shaders: 2, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 128 bit, Memory Type: DDR, Core Speed MHz: 400, Memory Speed MHz: 300 (600 effettivi),  VRam: 128/256mb, Bus: AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2003

 

Radeon X600 PRO

GPU: RV380, Process: 130 nm, Vertex Shaders: 2, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 128 bit, Memory Type: DDR, Core Speed MHz: 500, Memory Speed MHz: 300 (600 effettivi),  VRam: 128/256mb, Bus: PCIe x16

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2004

 

Radeon 9800 SE - 256bit

GPU: R350, Process: 150 nm, Vertex Shaders: 4, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 256 bit, Memory Type: DDR,  Core Speed MHz: 380, Memory Speed MHz: 340 (680 effettivi),  VRam: 128mb, Bus: AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2003

 

Radeon 9550 XT

GPU: RV350, Process: 130 nm, Vertex Shaders: 2, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 128 bit, Memory Type: DDR, Core Speed MHz: 445, Memory Speed MHz: 580 (1160 effettivi),  VRam: 128mb, Bus:  AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2004

 

Radeon X1050

GPU: RV370, Process: 110 nm, Vertex Shaders: 2, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 64/128 bit, Memory Type: DDR, DDR2, Core Speed MHz: 400, Memory Speed MHz: 330 (600 effettivi),  VRam: 128/256mb, Bus: PCIe x16, AGP 8x 

DirectX & Shader Model: DX 9.0 / SM 2.0

2007

 

Radeon X1300

GPU: RV515, Process: 90 nm, Vertex Shaders: 2, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 128 bit, Memory Type: GDDR2, Core Speed MHz: 450, Memory Speed MHz: 533 (1066 effettivi), Vram: 128/256/512mb, Bus: PCIe x16, AGP 8X, PCI

DirectX & Shader Model: DX 9.0c / SM 3.0

Data di lancio: 2005

 

Radeon 9600 PRO

GPU: RV350, Process: 130 nm, Vertex Shaders: 2, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 128 bit, Memory Type: DDR, Core Speed MHz: 500, Memory Speed MHz: 300 (600 effettivi),  VRam: 128/256mb, Bus:  AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2003

 

Radeon 9500

GPU: R300, Process: 130 nm, Vertex Shaders: 4, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 128 bit, Memory Type: DDR, Core Speed MHz: 275, Memory Speed MHz: 270 (540 effettivi),  VRam: 64/128mb, Bus: AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2002

 

Radeon 9800 SE -128bit

GPU: R350, Process: 150 nm, Vertex Shaders: 4, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 128 bit, Memory Type: DDR,  Core Speed MHz: 325, Memory Speed MHz: 270 (540 effettivi),  VRam: 128mb, Bus: AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2003

 

Radeon 9600

GPU: RV350, Process: 130 nm, Vertex Shaders: 2, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 128 bit, Memory Type: DDR, Core Speed MHz: 400, Memory Speed MHz: 300 (600 effettivi),  VRam: 128/256mb, Bus:  AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2003

 

Radeon 9550

GPU: RV350, Process: 130 nm, Vertex Shaders: 2, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 128 bit, Memory Type: DDR, Core Speed MHz: 250, Memory Speed MHz: 200 (400 effettivi),  VRam: 64/128/256mb, Bus:  AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2004

 

Radeon 9600 SE

GPU: RV350, Process: 130 nm, Vertex Shaders: 2, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 64 bit, Memory Type: DDR, Core Speed MHz: 325, Memory Speed MHz: 200 (400 effettivi),  VRam: 128/256mb, Bus:  AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2003

Radeon 9550 SE

GPU: RV350, Process: 130 nm, Vertex Shaders: 2, Pixel Shaders: 4, Texture Units: 4, ROPs: 4, Memory Bus: 64 bit, Memory Type: DDR, Core Speed MHz: 250, Memory Speed MHz: 200 (400 effettivi),  VRam: 128/256mb, Bus:  AGP 8x

DirectX & Shader Model: DX 9.0 / SM 2.0

Data di lancio: 2004

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Indice dei file 
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