mercoledì 15 maggio 2024 21:50mobile   |   3dfxzone.it   |   amdzone.it   |   atizone.it   |   forumzone.it   |   hwsetup.it   |   nvidiazone.it   |   unixzone.it 
  ATIZONE.IT
  proudly powered by 3dfxzone.it
Home    |    News    |    Headlines    |    Articoli    |    Download    |    Community    |    Condividi    |    Contatti    |    Tag    |    Ricerca    |    Sitemap
 
Pubblicità Bethesda fornisce dettagli sulla patch 1.4 di Elder Scrolls V: Skyrim Ultime News
Notizia pubblicata in data: 21.01.2012
Condividi su Facebook Condividi su Twitter Condividi su WhatsApp Condividi su reddit

Con un messaggio sul blog ufficiale, che vi riportiamo di seguito in versione integrale e in lingua originale, Bethesda, in maniera molto dettagliata, ha aggiornato i gamer sullo stato dell'arte in relazione alla prossima patch dedicata al suo RPG Elder Scrolls V: Skyrim.

L'aggiornamento, il cui numero di versione è 1.4, è attualmente in fase di testing per tutte e tre le piattaforme interessate, ovvero PC, PS3 e Xbox 360: lo sviluppatore conta di completare i test nel corso della prossima settimana, in maniera tale da inviare subito dopo il software ai produttori delle console, al fine di ottenere la certificazione necessaria per la pubblicazione.

La versione per PC della patch 1.4 sarà invece distribuita inizialmente come beta mediante il circuito Steam di Valve: in tal modo Bethesda conta di incrementare l'accuratezza della fase di test ed ottenere un prodotto finale ancora più stabile per la piattaforma (PC) tipicamente meno facile da gestire, a causa della sua eterogeneità, tra tutte quelle a cui Elder Scrolls V: Skyrim è indirizzato.

L'elenco delle fix introdotte con la patch 1.4 è presente di seguito, in lingua inglese.

[Immagine ad alta risoluzione]


It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.

The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

Our current update plan for the PC is to first release our updates as "beta" versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.

Current 1.4 Changelog (all platforms unless noted)

NEW FEATURES

  • Skyrim launcher support for Steam Workshop (PC)

BUG FIXES

  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed "A Daedra’s Best Friend"
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
  • In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
  • Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.
  • Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.
  • In "Arniel’s Endeavor", fixed issue where a quest journal would trigger multiple times
  • In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
  • "The White Phial" will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
  • Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
  • In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • "Onmund’s Request" will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In "The Coming of the Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
  • Fixed issue in "Pieces of the Past" where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • "Blood’s Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where "Dampened Spirits" would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
  • Fixed numerous issues with "Blood on the Ice" not triggering properly
  • In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
  • In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting "Boethiah’s Champion" no longer prevents quest from starting.





News Source: Bethesda Blog Post
Links

Tag: bethesda  |  patch  |  the elder scrolls v skyrim


 News precedente Indice News News successiva 
15.05.2024  
System Information Utilities: SIV (System Information Viewer) 5.77
Windows Tweaking & Tuning & Security Utilities: Windows Manager 2.0.0
14.05.2024  
GALAX introduce la video card non reference Geforce RTX 4060 Ti MetalTop Classic
Free PDF Viewing & Printing Tools: Adobe Acrobat Reader DC 2024.002.20759
Backup & Security Utilities: FBackup 9.9.895 - Free Download & Windows 11 Ready
13.05.2024  
MSI lancia il bundle GeForce RTX 4060 Ti 8G Gaming Slim Monster Hunter Edition
Free Antivirus & Antimalware Utilities: Trellix Stinger 13.0.0.118 [Portable]
The Linux Kernel Organization rilascia il Linux Kernel 6.9.0: info e download
RAM Memory & Paging File Information Utilities: MemInfo 4.0 - Windows 11
12.05.2024  
GeForce RTX 5090 e RTX 5080: cosa sappiamo sulle prime GPU NVIDIA Blackwell
Digital Audio Editing Tools: GoldWave 6.80 - New Features & Bug fixing
11.05.2024  
FreeFileSync 13.6 effettua backup, sincronizzazione e comparazione dei file
Intel rilascia Arc & Iris Xe Graphics Driver 31.0.101.5448 WHQL - Hades II Ready
Wipe 2405 rimuove file e protegge la privacy degli utenti di Microsoft Windows
10.05.2024  
Le specifiche della console Nintendo Switch 2 inerenti memoria di massa e RAM
Privacy Eraser 6.7 protegge la privacy degli utenti di Microsoft Windows
ASUS, tutto pronto per il lancio della gaming console portatile ROG Ally X
Source Code Development Editing Tools: Notepad++ 8.6.6 - x86 & x64 & ARM Ready
System Information & Windows Tools: USB Device Tree Viewer 4.2.5 - Bug fixing
09.05.2024  
L'applicazione free ShareX 16.1.0 consente di creare e pubblicare screenshots
Indice delle news 
Ultimi File
GLview (OpenGL Extensions Viewer) 7.0.11
GPU Shark 2.3.0 [Portable]
Painkiller | Havok Physics Engine | Gameplay Footage #2
Vulkan Hardware Capability Viewer 3.40
ASUS GPU Tweak III 1.7.7.0
AMD Radeon Software Adrenalin Edition 24.4.1
GPU-Z 2.59.0
MechWarrior 5: Clans GDC Demo Trailer
Outpost: Infinity Siege - Official Trailer - "From destruction, we shall return"
AMD Radeon Software Adrenalin Edition 24.3.1
Indice dei file 
3dfxzone.it   ][   amdzone.it   ][   atizone.it   ][   forumzone.it   ][   hwsetup.it   ][   nvidiazone.it   ][   unixzone.it   ][   links   ][   feed rss   ][   chi siamo   ][   sitemap
ATIZone.it è servito da una applicazione proprietaria di cui è vietata la riproduzione parziale o totale (layout e/o logica). I marchi e le sigle in esso citate sono proprietà degli aventi diritto. Note Legali. Privacy.