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Pubblicità Informazioni e Release Notes del file: Quake II RTX 1.4.0 Patch Ultime News
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New Features:
  • Added support for final Vulkan Ray Tracing API. The game can now run on any GPU supporting `VK_KHR_ray_tracing_pipeline` extension
  • Added temporal upscaling, or TAAU, for improved image quality at lower resolution scales.
Fixed Issues:
  • Fixed a crash that happened when there are no available sound devices.
  • Fixed a few issues with the tone mapper and the profiler for AMD GPU compatibility.
  • Fixed a server crash: https://github.com/NVIDIA/Q2RTX/issues/86
  • Fixed black materials and some light leaks: https://github.com/NVIDIA/Q2RTX/issues/55
  • Fixed missing railgun lights in photo mode: https://github.com/NVIDIA/Q2RTX/issues/75
  • Fixed missing sun light on geometry with invalid clusters.
  • Fixed the CFLAGS for MinSizeRel and RelWithDebInfo builds to generate correct debug symbols.
  • Fixed the game stuttering on Linux: https://github.com/NVIDIA/Q2RTX/issues/62
  • Fixed the issue with all models being missing or corrupted on some maps during network play.
  • Fixed the nearest filter when DRS was enabled and then disabled.
  • Fixed building the game with GCC10 on Linux: https://github.com/NVIDIA/Q2RTX/issues/80
Denoiser Improvements:
  • Implemented a new gradient estimation algorithm that makes the image more stable in reflections and refractions.
  • Implemented sampling across checkerboard fields in the temporal filter to reduce blurring.
  • Improved motion vectors for multiple refraction, in particular when thick glass is enabled.
  • Improved the temporal filter to avoid smearing on surfaces that appear at small glancing angles, e.g. on the floor when going up the stairs.
  • Improved the temporal filter to make lighting more stable on high-detail surfaces.
Misc Improvements:
  • Added git branch name to the game version info.
  • Improved the console log to get more information in case of game crashes.
  • Increased precision of printed FPS when running timedemos.
  • Reduced the amount of stutter that happened when new geometry is loaded, like on weapon pickup.
  • Replaced the Vulkan headers stored in the repository with a submodule pointing to https://github.com/KhronosGroup/Vulkan-Headers
  • Static resolution scale can now be set to as low as 25%.
  • Vulkan validation layer can now be enabled through the `vk_validation` cvar.
  • Updated SDL2 version to changeset 13784.
04.11.2025  
Free CD, DVD, Blu-ray Mastering & Burning & Backup Tools: True Burner 10.6
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02.11.2025  
The Linux Kernel Organization rilascia il Linux Kernel 6.17.7: info e download
AMD continuerà a ottimizzare i driver video anche per le GPU RDNA 1 e RDNA 2
Internet Utilities: Free Download Manager 6.30.3 - HTTPS, FTP, Bittorrent Ready
ImgDrive 2.2.5 crea drive virtuali per utilizzare i file ISO con gli OS Windows
01.11.2025  
Samsung: parte nel 2026 la produzione in volumi delle memorie di tipo HBM4
OpenGL & Vulkan Information Tools: GLview (ex OpenGL Extensions Viewer) 7.4.1
Free Microsoft Performance Analysis Utilities: Microsoft PerfView 3.1.28
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Privacy Eraser Free 6.24.0 protegge la privacy degli utenti di Microsoft Windows
Gaming & Retrogaming Utilities: MAME (Multiple Arcade Machine Emulator) 0.282
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The Linux Kernel Organization rilascia il Linux Kernel 6.17.6: info e download
Blender 4.5.4 LTS supporta l'utente nella generazione di contenuti grafici in 3D
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Content Creation: OBS Studio 32.0.2 consente di creare e registrare video
Indice delle news 
Ultimi File
GLview (ex OpenGL Extensions Viewer) 7.4.1
GLview (ex OpenGL Extensions Viewer) 6.4.99 - Final
Battlefield 6: Official Launch Hype Trailer
GPU Shark 2 2.10.0 [Portable]
GPU Caps Viewer 1.64.3.0 [Portable]
MSI Afterburner 4.6.6
GPU Monitor 13.2
AMD Radeon Software Adrenalin Edition 25.9.2
ASUS GPU Tweak III 2.0.3.2
AMD Radeon Software Adrenalin Edition 25.9.1
Indice dei file 
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